Landfill

Landfill

Gather trash, earn cash, upgrade your robot! WIN! With three MASSIVE randomly generating maps, only getting bigger with each level we hope you can reach the last one! Collecting trash is the most fun thing you could do! Simply use the arrow keys, who needs other buttons? With more upgrades than a college football team, this game is packaged with more AWESOME than a randomly generating metaphor! We were trying to think of something that combines all the themes, Urban was an easy one; set it in a city. Organization and tasks, and Robots, that kind of stumped us. Prior to the announcement of the themes we were praying for anything but Organization, so to see that was putting a brick wall in our way. First we thought "Lets do a giant robot you have to assemble like a puzzle." That idea (which was FLowe's) was shot down faster than Red 2 attacking the death star. We then thought "Okay it's gotta be urban, how about...
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Spaceman in the Wizard Alien Nebula

Spaceman in the Wizard Alien Nebula

     A lone spaceman, stranded in a far-flung nebula which also happens to have wizards and aliens and other such nonsense... What could possibly go wrong? Austin Lu created this game for the second Fire Jam (theme: "Magic, Space, Adorable"). The Game was made in Unity over the course of five sleepless days and nights and takes inspiration from Daniel Linssen's Roguelight (https://managore.itch.io/roguelight), above all, the biggest inspiration was just seeing the words "Magic" and "Space" together. All the sprites used were created with Inkscape, while the music and sound effects were all made with Garageband. As Spaceman in the Wizard Alien Nebula is only a prototype, the scope of the game is rather narrow. Some current ideas for improvements are: • Better level design • Upgrades/items store • More enemies • More bosses • Making those green alien things less OP • And who knows what else! ...
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Alphabot Protocol

Alphabot Protocol

Definitely got a lot done in a week. Looking forward to finishing up and polishing this project, although it will likely take longer than a week to do so. Most of the mechanics are done or ready to go but require more content to be made in order to fill the levels. The current build features about %33 of a completed first level. Currently, spawns haven't been connected yet and enemies deal no damage so the player is pseudo-invulnerable. You're free however to use the 4 power-ups that were planned to be put into the game. Hope you stick around to see this project develop further! Thanks for checking it out.   ...
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